FSAA

I’m running the FSAA test that comes with JOGL and I get this message, and the FSAA isn’t working.

“antialiasing will be disabled because none of the available pixel formats had it to offer”

what does that mean?

do I need to change something to get it to work?

thx

It means that the window system didn’t seem to report any pixel formats which supported antialiasing. What OS and graphics card are you using? It’s possible though unlikely that you may need to enable antialiasing in the control panel or similar.

I use windows XP and my graphics card is not very good I thing, it’s built into my mother board and is a “Intel® 82915G Express Chipset Family”

do you think it can’t handle antialiasing?

Also one more thing, this is something I thing is a problem as well. I have made a small testapplication vera I use my mouse and then it moves triangles will appear…the thing is…it fickers on my screen,

caps.setDoubleBuffer(true) isn’t working, any ideas on that?=)…thx

I don’t know. You should be able to find some C/C++ OpenGL demos on the net to see whether FSAA is working, and from there we can figure out if JOGL’s support is working properly.

[quote]Also one more thing, this is something I thing is a problem as well. I have made a small testapplication vera I use my mouse and then it moves triangles will appear…the thing is…it fickers on my screen,

caps.setDoubleBuffer(true) isn’t working, any ideas on that?=)…thx
[/quote]
setDoubleBuffer(true) works fine on every machine I’ve tested on. There is probably something wrong with your sample app. If the Gears demo is not working on your machine then that might indicate a problem with JOGL.

gears is working…but it flickers…my app isn’t flickering on my friends computer…

Can you try the LWJGL version of the Gears demo and see whether it exhibits the same flicker?

it does not!

Is the LWJGL version running full-screen or windowed mode?