FSAA with JOGL 1 and Applet

Hello,

I can’t solve the following problem.

I activate FSAA for my Applet no problem, it works


// Hardware settings
    caps.setDoubleBuffered(true);
    caps.setHardwareAccelerated(true);
    caps.setAccumBlueBits(8);
    caps.setAccumGreenBits(8);
    caps.setAccumRedBits(8);
    caps.setAccumAlphaBits(8);
    caps.setStencilBits(8);
    caps.setDepthBits(16);

    //try Hardware fsaa
    caps.setSampleBuffers(true);
    caps.setNumSamples(4);

    glCanvas= new GLCanvas(caps);

But when I close the page containing the applet and launch it again a few seconds later (the JVM is still running ), FSAA is disabled.
When I display the capabilities, OpenGL tells me I have no SampleBuffers (I have at first launch)

If I wait enough for the JVM to close and Launch The Applet again, I have FSAA

Do I need to do something specific when the Applet is closed (Freeing something ?)

Thanks for your help

Hi

Sorry for the late reply, I had not seen this topic. You should not have to do anything specific at closure but the use of JOGL 1.1.1a is discouraged as it is no more maintained. Please switch to JOGL 2.0. Best regards.