FSAA in JOGL

I’m currently developing a program using JOGL 1.1b03. But when I enable FSAA via setSampleBuffers(true) in GLCapabilities, there is no change in the rendered picture. I’ve tried different values on NumSamples but same result. Am I missing something? Am I supposed to do something more, like add som gl code to my program?

Well well, it sometimes help to know what the hell you’re doing. My graphics card doesn’t support FSAA… :stuck_out_tongue: