FSAA and JOGL problems

Hello,

I’m trying to enable FSAA but so far it has failed. Making changes to GLCapabilities does not seem to have any effect, no matter what I put in there it just initializes GLCanvas and thus I cant even know if there was any problems with some capabilities.

If I have understood correctly it should be enough to setSampleBuffers(true) and setNumSamples(2) for example. I have Geforce6800 and required extension is supported with my current (latest nVidia drivers).

JOGL version is not the latest but one released in August 2003 (b05).

Here we come to another even more serious problem, I’m having VM crashes with all applications if I use later versions of JOGL.
I have tried various nVidia cards with different drivers and both Java 1.4 and Java 1.5. Crash occurs especially if I use glsl.

Any ideas what might cause problems with newer JOGL versions and how to deal with FSAA?

PS. When is the next JOGL release going to be published or is there any active developing currently?

  • nGoon

Oh and sorry I forgot to mention that I also call glEnable(GL.GL_MULTISAMPLE_ARB) before any rendering (and glDisable(GL.GL_MULTISAMPLE_ARB) after rendering has been completed).

  • nGoon

Okay sorry there, I found the problem, it seems that if I try to use > 16bit ZBuffer it makes things go wrong. It lets GLCanvas to initialize but with no extensions (strange).
So now I use 16bit zBuffer and things go right :).

  • nGoon