From immediate mode to VBO mode LWJGL (basic)

OK, I have this code in immediate mode… and i wish to convert it to vbo mode.
I tried lots of times and it doesnt seem to work -
Here is the code in immediate mode :

 package com.game.base;

    import static org.lwjgl.opengl.GL11.*;
    import static org.lwjgl.opengl.GL15.*;
    import static org.lwjgl.util.glu.GLU.gluPerspective;

    import java.nio.FloatBuffer;
    import java.util.Random;

    import org.lwjgl.BufferUtils;
    import org.lwjgl.input.Keyboard;

    import com.game.display.graphics.Entity;

    public class Game {

	float speed = 0.0f;
	float speedChange = 0.000001f;
	int stars = 20000;
	int starsDistance = 4000;
	float starSize = 2.0f;
	int vertices = 3;
	int vertex_size = 3; // X, Y, Z,
	int color_size = 3; // R, G, B,
	Entity[] points;
	Random random = new Random();

	public Game() {
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		gluPerspective((float) 60, (float) (MainClass.WIDTH / MainClass.HEIGHT), 0.001f, 100);
		glMatrixMode(GL_MODELVIEW);

		glEnable(GL_DEPTH_TEST);
		
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

		points = new Entity[stars];
		for (int i = 0; i < points.length; i++) {
			points[i] = new Entity((random.nextFloat() - 0.5f) * 100f, (random.nextFloat() - 0.5f) * 100f, random.nextInt(starsDistance) - starsDistance);
		}
	}

	public void render() {
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

		glTranslatef(0, 0, speed);

		glPointSize(2.0f);
		glBegin(GL_POINTS);
		for (Entity p : points) {
			glVertex3f(p.x, p.y, p.z);
		}
		glEnd();
	}

	public void update() {

	}

	public void dispose() {

	}

	public void input() {
		if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
			speed += speed < 0 ? speedChange * 5 : speedChange;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
			speed -= speed > 0 ? speedChange * 5 : speedChange;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
			speed = 0f;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_C)) {
			speed = 0;
			glLoadIdentity();
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
			MainClass.stop();
		}
	}
    }

Any ideas how to convert this into VBO?
Can someone convert this into VBO and show me how?

Thanks in Advance,