Hey guys
I’m working on my first OpenGL 3D project with LWJGL and I’m currently using display lists to render everything. Now I heard that display lists are deprecated and Vertex Buffer Objects are the state of the art. My problem is that I can’t find any resources for people who want to take the step from old to new. I don’t want to learn everything again.
Does anybody know any resources for this or could explain me the basic differences in how these techniques work? Is there an easy way to convert the code for rendering with display lists to VBOs?
I’m happy about any answers! =)
Many thanks in advance!