Friends and I arguing over job requirements and project to tackle

Basically I’m doing a computer science course and next year my friends and I will be doing an industrial project.
The problem is that I don’t agree with creating a timetable manager.

My skills are aimed at computer graphics.
My friends believe that I would be “useful anywhere” and so basically we decided to have a meeting at 10am on Monday about deciding what to do.
So far my ideas have been shot down and labelled too difficult and unrealistic.

Proposals:
Game.
Carbon dating involving an image of a rock and then measure how decayed it is by processing the image of the rock.
Sattelite topography.

When I get into an argument with them it usually ends up with me explaining to them that if I’m going to have any chance of becoming a full fledged game developer that I’m going to have to do something far more complex than a timetable because an employer wouldn’t even look at it seriously considering I would be applying for a position of 3D software developer.

What do you guys think?

[quote]Basically I’m doing a computer science course and next year my friends and I will be doing an industrial project.
[/quote]
The project is for the course -OR- industry?

Anyhow, a timetable manager isn’t that bad. Just sounds little boring? I don’t think it matters. I showed my game to a prospective employer and he was pretty impressed! It’s not about what you do, but more how you do it?

Note: I am not an employer, so I cannot really tell what matters. However, if I would be hiring, I would check somebody’s portfolio (programming he/she did) and decide.

Where are you doing the course?

if it’s too easy invert your KISS. Or simply program it and extend on it, runescape started out simple too. doing a lot of ‘simple’ games can easely count for more as it shows that you can finish tasks and it will also allow insight as to how fast you pick stuff up.

http://www.vu.edu.au/

“Invert your KISS”?
Sorry but I’m no good at acronyms.

Do the easy, boring, timetable application and use the spare time to produce an outstanding game…

Also, the problems you learn to solve through one project will apply to pretty much any other. I’m not saying you shouldn’t push them to something you find more interesting, but don’t overreach yourself and be aware that you will learn a lot from whichever project you do.