[Free][Windows] WorldGrower, rpg simulator

Hi

Why does Economy2.png contain a large empty space under Oil Resource?

I’ll put JNDT XML script into a JAR and improve the documentation for Gradle users as soon as possible. I advise you to test your game with OpenJDK as it’s what most GNU Linux users use but nowadays there isn’t a big difference with Oracle Java.

Thanks for going through the documentation, Economy2.png shouldn’t contain a large empty space, I’ve corrected that now.

I’ve already taken a quick look at JNDT, for now I should be able to get it working by copying the dependencies and calling ant from gradle.

And I’ll test my game with OpenJDK. As you said, there probably aren’t any differences with Oracle Java, but I’d like to be sure.

You might notice some tiny differences in the font rendering and in the sound management.

As you use Java 1.8, you’ll have to use Oracle Java or Red Hat OpenJDK (available for all supported platforms) instead of the custom build I use as it’s OpenJDK 1.7.

I tried OpenJDK 8 (http://openjdk.java.net/install/index.html) on my Ubuntu installation.
Everything looks ok until I open the start menu of the game, and then Ubuntu freezes. It seems to be a known issue, I’m trying the different solutions.
Maybe I’ll use the Red Hat OpenJDK next.

As for the documentation, I noticed that I forgot to add a lot of items to the economy overview. I’ll update that as well.

Is it this bug?
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=798131
This workaround might help you:

Let me know whether you need some assistance, it’s a pleasure to help you :slight_smile: Note that you can modify the files of the JRE before passing them to JNDT, it’s a good way of testing this workaround and ensuring that your game is correctly packaged.

P.S: You can disable accessibility by using “-Djavax.accessibility.assistive_technologies=” or “System.setProperty(“javax.accessibility.assistive_technologies”, “”);”. I looked at the source code of java.awt.Toolkit, the former works, the latter has a chance to work if it’s called very early and if another library doesn’t initialize AWT before your own code.

At first I thought it was that bug, but removing the accessibility.properties or commenting out the assistive_technologies line did nothing.

I’m thinking I need to upgrade my Ubuntu installation in order to fix this problem.

I used the Redhat OpenJDK for Windows to test the game instead. Everything looks ok, from the font to the graphics and sound. So I’m going to stop trying to get it to work on my current Ubuntu installation.
So I won’t be needing assistance for this issue, thanks for the offer.

Hi,

I released a new version, 1.2.0, it can be found under https://github.com/WorldGrower/WorldGrower/releases.
The main improvements are:

  • additional potions
  • more equipment types like leather and steel items
  • graphical improvements like building outline while building and attribute icons
  • bug fixes regarding building placement and NPC path finding
  • improved inventory management

I overhauled the documentation to make it more structured:
http://worldgrower.github.io/WorldGrower/Overview.htm

@gouessej, I had a chance to try out JNDT.
On Ubuntu, it is better than Install4J.
The Install4J installation doesn’t put the game icon in the Ubuntu Dash, whereas the JNDT installation does.
On Windows, the Install4J installation seems to be similar to the JNDT installation.

@CommanderKeith, I added more items in order to work towards skill trees in the future.