Thanks for your feedback - I have now registered to be informed of replies so I can be more prompt!
So now for the answers:
1 - Yes there is a missile / craft not moving bug that has been fixed in the next version. Avoid using the retarget beam because its can put crafts in an invalid state.
2 - Ancients are supposed to be difficult, they are intended to punish and harass. I will place diplomacy with the ancients under advisement - it’s not a bad idea. I have had a few complaints about them destroying people in the first game… so in the next version they are downgraded / disabled on easy / beginner levels.
3 - When you say ancients tend to teleport to the same spot I am not sure if you mean attack the same planet over and over or in battle attack the same area… They tend to attack your most powerful planets first.
4 - Speed up battles - You can complete a battle at any point pressing the complete button or pressing ESC. Speeding up a battle but still allowing a user to see it, would actually be quite hard but I will consider it, and if others ask it will be done.
5 - There is a manual. Its a PDF file you can find online. Have you found it un-informative or just not found it?
6 - Bad pictures - Yes I know particularly that bear image!! I don’t know what I was thinking as I had in my mind a big cuddly bear then gave him red eyes when I realised its silly. I will get round to making better images and animating them one day.
7 - No battles bug I am not sure what you mean. I am glad a restart fixed it. However, if you can describe how to produce this issues I should like to fix it.
8 - Auto repair unit text bug will be fixed.
9 - I have imagined that its a good idea to make mines detonatable by everybody as they are not ‘intelligent’. Owners can also set them off to attack ships indirectly.
10 - The ‘0’ damage message. The shield absorbed all the damage, so you got a hit but nothing made it through to the craft. In early versions I had a message like ‘0 - 5’ meaning 0 damage to craft but shields discharged by 5. However, a couple said it was confusing as they did not know what it meant.
11 - Missed technologies are technologies your scientists never thought off. They are there for gameplay because it means you cannot research everything and so must find another way to get tech (usually espionage AND salvage and maybe trading). It is a setup option so you can have no missed techs!
12 - Warnings are a great idea, I shall add them to my TODO list.
The main focus for version 1.08 is better user experience on the battlefield - I have fixed many bugs and idiosyncrasies and spent weeks on this, not making any new features, but making what is there already better. In version 1.07 I added the three move modes (express, move, attack) and improved ship movement AI. In 1.08 I am doing the rest of the battlefield experience!
Thanks for your feedback
Paul