There is this trend for these so-called “Free To Play” games with in-app purchases as there are some stunning success stories there.
This model is quickly getting a bad rep in some circles because these types of games are often sort of ‘skinner box’ type games where the actual game play seems to be quite cynically intertwined with the business model. As such, all too often these games’ enjoyment is actually hindered by the business model.
Still, for some types of games it can be interesting and there are some games that don’t seem to be any less enjoyable by following this model.
So have you considered going down this route? If not, why? If so, how do you prevent letting the payments get in the way of the actual quality of the game play?
Any other thoughts about this? Or even experiences?