[Free] Baby Madnes

https://play.google.com/store/apps/details?id=com.DeadPrincess.BabyMadness.android

https://lh3.ggpht.com/QE27T3qGXkjsOSBZ8iCi7c6JKuXUZzg4S2ahUm9X5kJXWUEYEoUg50UaEkFOYeYmlg=h900-rw

In this game you have to take care of the babies by helping them get out of trouble.
The floor on which the babies are playing is not very stable and will start to break, when these break completely the babies could fall to their deaths!
To stop this from happening you must tap as fast as you can on decaying blocks to repair them.
But this alone will not always be enough because eventually you will have too many babies causing too much damage so you will lose some blocks.
What you need to do in this case is tap on a baby about to fall down to change his direction or tap on a baby that has already fallen to make him jump very high to help him get back on the blocks.
While you do this you should also tap on the broken block which can still be repaired but will stay broken until you repair it completely.
You will only lose if you completely run out of babies so use this knowledge to make smart decisions to keep playing and keep increasing that score!

I would really appreciate commentary on the game, it’s simple but I would gladly accept feedback and suggestions.

You need to find a way to add some kind of progression. It starts off with nothing really happening, then I randomly tapped the screen and couldnt work out what I could actually control. (I know theres instructions but its generally good if players can perform basic game play control without needing to read instructions.) Then progressed to using all my fingers to hammer the screen for 20 seconds untill I got bored. By the time the babies fall down the hole and you can try to make them jump back up, the game is aready out of control and theres very little chance of recovering from that position, so that needs to be rethought so that the player can actually use it as a strategy to stay alive.

perhaps you could do something in the way of making the blocks have less life points, say only 3 or maybe 5, or maybe some number that reduces gradually as the game gets harder.
maybe make it so tapping a block either completely repairs it, or 50% repairs it.
maybe make it landscape mode instead of portrait, then you have can twice as many blocks for the player to think about.
maybe add a second row of blocks lower down.
maybe make it so the babies dont jump so often, or even not at all, then when the player decides they need to jump to avoid falling, or to avoid crocodiles or meteors, the action becomes more meaningful.

Any of those things would help move it in a direction to where the players actions and choices have more impact on the game, which is almost always more fun than having no structure.

then you can add some rewards for progressing:
maybe you get even more babies to look after, different types, can you give them parachutes or helmets.
maybe you get new blocks that are stronger or easier to repair.

also, use a background and block images which fit with your theme. Abstraction is fine, but its nice if it still has some relevance to the situation it is used in.

These ideas may be beyond what you want to do with the game, but the basic mechanic does have potential to be enjoyable and rewarding if the right design elements are put together around it.