hello,
i have a little question about the fragmentshader with jogl
(i only use frag shader without vertex shader(thats another story))
the frag shader works well, but i miss the build-in Fog function
i try something like this …but it looks not very good
...
float fog_amount = gl_FogFragCoord*-0.004;
vec3 farbe= mix( texel.rgb , vec3(fog_color_r,fog_color_g,fog_color_b) , fog_amount ) ;
gl_FragColor = vec4 (farbe,1.0)*gl_Color;
got anybody an idea?
much thx