why is FPSAnimator not part of the standard JOGL installation? IMHO, FPSAnimator should replace the standard Animator.
now some questions about it.
how accurate is the frame limit? how can i tell if my app is running UNDER the set limit?
why is FPSAnimator not part of the standard JOGL installation? IMHO, FPSAnimator should replace the standard Animator.
now some questions about it.
how accurate is the frame limit? how can i tell if my app is running UNDER the set limit?