Hi All,
I have a single Animator being used for many different canvas (more than one on screen at once). Currently I measure the fps of each Canvas but I’d like to measure the application fps. So I need a simple way to measure the iteration counts of the Animator class…
I’d prefer not to recode the Animator but the only other way I can think to do this is with a single pixel Canvas thats always attached to the Animator. I could add the frame counter there…?
Any other suggestions?
Cheers
Peter