FPS tech demo

Because I probably never continue in my project, I decided public what I have at the moment. App has many bugs and you can load only map named room01. Data will be downloaded after first start (FTP server not among the best) ~15MB. If you have any problem with downloading data, unzip this zip to Android/data/. I enabled developer mode by default, so we have access to everything :wink: It uses jPCT-AE engine.

What you can find: per pixel point, direction and spot lighting, depth of field, shadows, parallax mapping, normal mapping, blur, motion blur, image distortions, interactive lever, cap, buttons…

NOTE: This is only for high-end devices.


http://s8.postimage.org/xxxc9v3ox/device_2012_12_28_223644.jpg

http://s8.postimage.org/ltr9kd5kh/device_2012_12_28_224107.jpg

http://s8.postimage.org/6gr9lwzo1/device_2013_01_16_203219.jpg

http://s8.postimage.org/am6rlkmtt/device_2013_01_16_202235.jpg

http://s17.postimage.org/conlfc3qz/device_2013_02_02_215932.jpg

http://s22.postimage.org/ohns7hix9/device_2013_03_17_212701.jpg

http://s20.postimg.org/oj7xc5yex/device_2013_05_24_172403.jpg

http://s20.postimg.org/hu1dw5d2x/device_2013_05_24_172703.jpg

http://s20.postimg.org/pno9brhbt/device_2013_11_11_154233.jpg

http://s20.postimg.org/s69ycg321/device_2013_11_11_154420.jpg

e0BFkRQChCk

APK file

Thread in jPCT forum

Variables saved in Android/data/mygame/config.cfg

dev
engineDebug
showFps
antiAliasing
padAutoHide
padVisibility
firePadVisible
maxFPS
fpsLimit
xPositionOfPad
yPositionOfPad
cameraSensitivity
xPositionOfFireButton
yPositionOfFireButton
xPositionOfEquip
yPositionOfEquip
comperssTexture
centerCamera
checkForUpdates
textureQuality
menuTrans
traslationMenuEffect
saveLogs
invertCameraY
gameGUITransparency
lightGlowEffect
cameraFilter
shadingMode

WOAH! All by yourself?! Kudos, man. This takes skills.
Medal Given ;D

Well, I’m downloading all the game files (Wow, that’s a big download!) and I’ll report back in a few on my opinion :slight_smile:
Edit: So map001 or something like that(the first map in the selection list) just threw a bunch of errors about objects not existing. Oh well! So I tried the room map, and it ran great :slight_smile: I managed to bug out the collision once and got stuck in the stairs, but other than that, I was very impressed! Especially with your glass shaders, it looked very real.

I got a constant around 40 FPS with multicore support on my GS3!

Yes, everything is mine. It is big problem, because team with one person can not do coding, modeling, texturing, sounds. It is the reason why I stopped work on this project.

FTP server is really slow, you downloaded only about 15MB. Yes map map01 is not works, because I rename some tags in XML (whole map is defined in XML files) and I was lazy to rename it in this older map. Multicore is only for loading files and it is not big different if you enable or disable it. Thanks, I also like visual side of glass.

Hi

You can make everything alone if and only if you accept that you won’t make wonderful things in all these domains but I understand your decision.

I’m don’t want to creating something what is not wonderful :slight_smile:

Then spend lots of time on it, there’s no problem with that! But nothing will ever be ever perfect, so don’t try to make everything amazing!