FPS limited?

Hi all,

Ok I decided to port my game from gl4java to jogl. Wow, how easy was that :slight_smile:

However I’m sure I must be doing something stupid, but no matter how much I reduce the amount of the scene I’m rendering, my FPS seem to be capped at around 75fps.

Any ideas?

I’m using a swing client, hopefully in fullscreen mode…

Regards

Peter

You’re locked to your monitors vSync, which may or may not be a good thing :stuck_out_tongue:

Typically this is controlled in your driver settings, but you can also use the wglSwapInterval to control this on windows (and assuming the extension is present).

ahha! thanks for that, 125fps :smiley:

So is it sensible to tune performance without the VSync sychronisation?

Regards

Peter