FPS issue - alt-tab boosts performance

I’ve never heard of jaggies, shimmering and Moire patterns being part of the style… >_>

I’d assume this is like the power management options…they assume that kids playing games know how to muck around with stuff, while your average number cruncher may not (say Mathematica + some CUDA/OpenCL/etc processes).

Ah bless, too young to remember ::slight_smile:

Cas :slight_smile:

I force supersampling in old 2D games to reduce shimmering. Is there a problem? :s

Ah those games are just made wrong then :wink:

Cas :slight_smile:

Indeed. They were obviously made before before texture filtering was invented, let alone mipmaps. (Yes, I’m looking at you, Minecraft)

Nearest neighbor filtered sprites look so much better with 8x SSAA. XD

Texture filtering? Antialiasing? You didn’t need any of that kinda stuff with fantastic TV’s (Big fat and deep CRTs if you’ve ever seen one) as a display device. PAL/NTSC (never twice the same color) auto-magically antialiased for you with the most pleasing blur any 70s/80s kid could imagine. As an added bonus, it seemed like there were more colors than the hardware actually supported.

Sony Trinitron ftw. Best TV I’ve ever owned and probably will ever own and I nearly broke my back lugging it up to the attic (with help; its too big to hold for one person only). Such audio quality also, I need to buy a darned good speaker setup to match it nowadays!

You haven’t lived until you’ve played Super Mario Bros. on an original NES on a 60+" LED TV.

Strange. My eyes mentally hurt.

That’s part of the appeal: staring at a high lumanince TV, up close, and them being bombarded with the re-scan beam.

Its really nurturing too, vitamin D goodness. Who needs the sun when you have your TV and central heating?