So this semester in school I have a four hour break between classes twice a week. In this time (when not doing homework) I’ve decided to work on a Mobile/Desktop game. The main intention of this game is to get better with LibGDX/Java programming and to get experience posting things on Google Play(Plan on doing once game is more polished)
Currently the game is you (The spaceship) trying to dodge the asteroids(call meteors in the game[I was lazy]). On the phone version its just tap where you want to go, on PC its with the mouse. As the game goes on more and more meteors spawn, and the faster they move. Once you get hit it will display a highscore screen(It needs a lot of work). On the mobile version two press (Two fingers) to go back to restart the game, on the PC version either right click or press “2” on the keyboard.
The “Speed” at the bottom determines how fast the meteors move, and how much your score goes up by.
All the artwork was done by me, and will be changed as things go on.
- Add parallax scrolling background
- Meteors able to spawn in different sizes , being able to rotate.
- Create a very “Polished” looking game
- Possibility to destroy meteors
- Other possible suggestions
- Particles / Animations
Bugs:
- Hit detection needs work(You’ll know it when you see it)
- No proper way to exit the game yet
- Font looks horrid
- No way to change resolution on PC
One idea I’m thinking of doing is adding different texture packs. So you turn into a person dodging falling rocks, or turns into a fish dodging other fish etc.
Links:
PC (Runnable Jar) : https://www.dropbox.com/s/z00y8oijlz3mw4k/FourHourBreak-jar.jar
Mobile (APK) : https://www.dropbox.com/s/mr8jkws13g0zd14/FourHourBreak-android.apk
Comments? Suggestions? This is a very open game right now and I dont mind changing large parts if it makes it a much better game