Hi All,
I need to force software rendering for an applet I am writing. Apparently the GLCapabilities.setHardwareAccelerated(false) method does not work. What can I do to force software rendering? Are there any properities I can use??
Code to disable:
public class Gears implements GLEventListener, MouseListener, MouseMotionListener {
public static void main(String[] args) {
Frame frame = new Frame(“Gear Demo”);
GLCapabilities caps = new GLCapabilities();
caps.setHardwareAccelerated(false);
GLJPanel canvas = new GLJPanel(caps);
OUTPUT:
System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
Chosen GLCapabilities: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ]
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600 GT/PCI/SSE2
GL_VERSION: 2.1.2