Hi all,
I’ve been using a custom bitmap font in my games for a while now, which suited great because the UI was scaled-up for that ‘retro’ low-resolution look.
However, now that I’m doing a higher resolution game I’m looking to use a normal font - something clean like Open Sans (TT), but I’m totally stumped about font support in an OpenGL (LWJGL) environment.
I tried using the built-in TrueType class, but it seems to only allow loading fonts that are installed on the target system? Not from a location in the runtime path?
I’m ideally looking for a nice clean font for my UI, tooltips and such, that can be anti-aliased, but doesn’t have a massive performance hit if I need to output a paragraph or two of text.
Any advice would be greatly appreciated!
Thanks,
PixelPrime