Fonts in Libgdx

If i created a font that is 32 pixels wide in Hiero and BMFont
Does that mean the font is 32 pixel wide and 32 pixel high

Just dont fully get the properties of fonts

Your help is appreciated

Font metrics are a little more complicated than that.

Each glyph (i.e. “character”) may have a different width and height. They also have other properties, since some characters like lowercase “g” or uppercase “T” go beyond the width/height of typical glyphs.

In your case, I will pretend them all in 32px to easier my calculation on scaling. Some letters may miss out, but no one notice it when playing game :smiley: