Fonts and JOGL

Has anyone done any work with fonts and JOGL? On Windows (in C++), I’ve used the wglXXX and displaylists to do text on the screen. Recently, I heard about the FreeType library.

I’m interested in something that is already Java/JOGL-ready if such a facility does indeed exist.

Mark

The easiest way to work with this is to use the GLUT library. There’s a binding for it suppled in net.java.jogl.games.util. For more complex font rendering, you’ll probably have to end up doing your own using the Java 2D APIs.