I’ve inherited some jogl font rendering code which can’t handle multinational character sets at all. Does anyone know of ways to handle more of the range of fonts available to a regular jvm? I’ve found a URL on the web that says how to do bitmap fonts but only on Windows, so I thought I’d check here (but the search revealed no instances of the word font in the whole forum.
Here’s the OpenGL lesson for font rendering:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=13
Thanks,
Harold Shinsato
Seriously, don’t be afraid to use much, much bigger textures, and make sure they’re alpha-luminance format (8 bits greyscale and 8 bits alpha).
