Does Linear or Exponential Fog work in Xith? I want to fog the terrain so I set it up like this:
LinearFog fog = new LinearFog();
fog.setColor(new Color3f(1.0f, 0.0f, 0.0f));
fog.setFrontDistance(16.7f);
fog.setBackDistance(23.0f);
fog.setInfluencingBounds(shape.getBounds());
addChild(fog);
The parent is a BranchGroup that also contains a Shape3D object of my terrain. The end result has no apparent effect on the display.
What I hope to accomplish is a blurring of terrain edges and mountains at a distance because now they arent very smooth.
Does anyone have a working example of applying fog in a scene?