FlyingGuns

[quote]javax/media/j3d/Canvas3D
[/quote]
Always the sign that Java3D isn’t properly installed!

Hm, doesn’t matter … maybe we are doing other things as well. If you like to contribute you plane, I’d appreciate it!

Finally had some time to play around with this (needed to get Java3D first, not something I need for my day job).

WinXP, AMD 2800+? (I think, can’t remember)
NVidia Riva TNT2 Model64

Ran great - no problems with web start. Tried both the windowed and full screen modes - could be me, but the full screen mode seemed a little smoother (less jerky). Full screen @100 was very nice.

The only bug I found is that the machine gun sound kept playing (sometimes) when I pressed Esc to get back to the control panel.

Pretty impressive!

Greg

Glad you enjoyed it! The real fun starts when you can find 2 or more human opponents and leave those AI planes out…

[quote]WinXP, AMD 2800+? (I think, can’t remember)
NVidia Riva TNT2 Model64

Full screen @100 was very nice.
[/quote]
Good to hear it still works on a TNT! The fast CPU makes it happen :).

Yes, thats a known issue. The Java3D sound doesn’t work very well. We tried a lot, but never got it to work reliably.

There is another issue introduced by Java3D 1.3.1 with the airplane models just not getting displayed anymore from time to time, often followed by a native crash. That error never showed in any of the Java3D versions before, not even latest 1.3.1 betas.

So if 1.3.1 is the final version, I cannot see how we can make a high-quality product with it…

[quote]K7 500, 128MB, gf2mx - I need more mhz and ram right?
[/quote]
I know how you feel. Games need so much power these days.

Oh yeah, where’s the link to this game? Sorry if you already put it in another topic. I didn’t visit this site for a long time.

And I thought that Sun was supporting JOGL instead of Java3d now. Why not use JOGL?

The link is in the footer of each of my posts…

Currently the preferred entry point should be

http://sourceforge.net/projects/drts

Sun did not say they’ll support JOGL in favor of Java3D. This wouldn’t make sense bc. JOGL and Java3D don’t compete as acting on different abstraction layers.

But one task on the sourceforge project is to port FlyingGuns to xith3d, which currently is one of the most promising Java3D replacements.