Hello everyone!
I am currently studying Game-Development at Mediacollege in Amsterdam.
We have an opinion to create your own project. So i decided to make a game in Java!
The game is about a bunny who wants to reach the moon.
Simple gameplay:
- Left/Right arrow to steer.
- Space-bar to launch
- Mouse to control UI.
WIP Gifs and image:
Menu with particle system
http://justinbieshaar.com/flyingbunny/flyingbunny1.gif
Upgrade menu, Background has the same particle effect as main menu
http://justinbieshaar.com/flyingbunny/flyingbunny2.png
Launch bar. Calculates from 0-100%/100%-0
90-100% = launch * 2
70-90% = launch * 1.5
50-70% = launch * 1.25
0-50% = launch * 1
http://justinbieshaar.com/flyingbunny/flyingbunny3.gif
Death with particle system
http://justinbieshaar.com/flyingbunny/flyingbunny4.gif
Done:
-Vector2
-Vector2 operations (angle calculations)
-Saving/Loading
-Collision
-Upgrade system
-Animator
-Particle System
-Game state manager
-Back-Pack/Cannon/Bunny/Fuel Types
-High-score
-Height meter
-Player stats (Fuel, coins, height, high score etc)
Doing:
-Audio system
-Obstacles
-Power ups
-Collectibles
To-Do:
-Achievements
-Player Select
I am working with 1 game artist student: Noel Karremans
Progress: 3 weeks
I did not use any libary’s.
I created own operators earlier for my free time game Scotty’s Adventure. With some help from the web,
and I tried to create my own operators now to check-up what i learned from the one i made earlier
Link to Scotty’s Adventure log
Hope you enjoyed this post!
Feel free to ask questions and/or give feed back through the comments or send me a private message
Greetings Justin Bieshaar.