Flying Bunny

Hello everyone!

I am currently studying Game-Development at Mediacollege in Amsterdam.
We have an opinion to create your own project. So i decided to make a game in Java!

The game is about a bunny who wants to reach the moon.

Simple gameplay:

  • Left/Right arrow to steer.
  • Space-bar to launch
  • Mouse to control UI.

WIP Gifs and image:

Menu with particle system

http://justinbieshaar.com/flyingbunny/flyingbunny1.gif

Upgrade menu, Background has the same particle effect as main menu

http://justinbieshaar.com/flyingbunny/flyingbunny2.png

Launch bar. Calculates from 0-100%/100%-0
90-100% = launch * 2
70-90% = launch * 1.5
50-70% = launch * 1.25
0-50% = launch * 1

http://justinbieshaar.com/flyingbunny/flyingbunny3.gif

Death with particle system

http://justinbieshaar.com/flyingbunny/flyingbunny4.gif

Done:
-Vector2
-Vector2 operations (angle calculations)
-Saving/Loading
-Collision
-Upgrade system
-Animator
-Particle System
-Game state manager
-Back-Pack/Cannon/Bunny/Fuel Types
-High-score
-Height meter
-Player stats (Fuel, coins, height, high score etc)

Doing:
-Audio system
-Obstacles
-Power ups
-Collectibles

To-Do:
-Achievements
-Player Select

I am working with 1 game artist student: Noel Karremans

Progress: 3 weeks

I did not use any libary’s.

I created own operators earlier for my free time game Scotty’s Adventure. With some help from the web,
and I tried to create my own operators now to check-up what i learned from the one i made earlier :slight_smile:
Link to Scotty’s Adventure log

Hope you enjoyed this post!
Feel free to ask questions and/or give feed back through the comments or send me a private message

Greetings Justin Bieshaar.