Fluffschack (An entirely new way to play a game you've seen before)

Hello, everyone. I though I might host a little project me and laundon have been working on. Behold Fluffschack:

Webstart
Executable JAR file

Help files and documentation

Fluffschack is basically a variant of five-in-a-row, but using adjency matrices and graphs to make the experience a lot more difficult, and rather unique. For further information, see the documentation link above or the help file from within the game.

Please note that hosting/connecting via network does not work in the webstart version, as we’re currently using the sandbox mode (I’ll try to change that later). In case you want to try out the network functions, please use the JAR instead.

Also know that there are a few known bugs (mostly concerning chat layout), and that they will be taken care of. However, we’d still appreciate it if you reported any bugs you might find.

Thanks for giving it a try!

EDIT: Ehm, wasn’t sure whether to post this under puzzle, strategy or general. I went with puzzle :slight_smile:

dude, Morre. that is pretty effing sweet :stuck_out_tongue:

Thanks, woogley. Any other comments? Please? :smiley:

It’s definitely unique. Can’t say it was more “fun” this way - but definitely very different.

I played a complete game (playing both sides) - I placed around 50? connections before getting a win condition. Slowed down an awful lot here with that many AA lines being drawn. Also there were a fair number of gltiches drawing the graph (arrow heads flipping round, lines wobbling back and foward due to rounding errors(?)). I found it also quite strange that even though I was playing both side the only message I got when the game was completed as that I lost :frowning:

All in all, I was totally confused :slight_smile:

However, it’s nicely presented - and ran straight away!

Kev

PS. Played via webstart

On my computer (Windows 98, java 1.50_06) it seems to run the application, then create a window that has no visible context. That is, it appears in the task bar, but shows nothing else on screen. Tried both jnlp and jar.

Then again Windows 98 seems to have problems with quite a few java programs.

nva225: I can’t explain the win98 issue at the moment, but thanks for the information.

kevglass: Yeah, the arrow head direction algorithm is really really simple, it’s just based on the rounding of the arrows, so that freaks out once in a while, especially when you hold the arrow close to the starting node. As for the other points… yes, I know it’s slow with loads of arrows. However, as far as I can tell AA is as least as smooth, if not smoother, when it comes to performance. Don’t ask me to explain why :smiley:
The ending message is very confusing, I know… that’s because it’s been developed for multiplayer, and thus only taking blue into consideration (I’m guessing green won your game.) Easy to fix, but we haven’t :confused:

And the fun - well, I know, it really isn’t more fun. That was never the point, me and laundon just wanted it to be more challenging :>