Floxels


http://www.dishmoth.com/pic_fl_large.png

Floxels: JAR / Android

I’m not entirely sure whether this is a game, a toy, or a science experiment gone wrong. :wink:

Hopefully it runs okay on most Android devices, but it is quite computationally intensive so older devices may struggle.

All feedback gratefully received!

Simon

Edit (1 Jan 2011): New version with different controls.
Edit (9 Mar 2016): Five years later! Completely new version. Runs on Android.

I found it fun but was a little repetitive. I got up to 10,025 before I got bored.
The frame rate was fine for me.

Very cool. :slight_smile:

The little Floxels doesn’t quite seem to match the background, or maybe it is the other way around.
I’d make the background more interesting if I were you.

I love the small sounds they make, even though I have no idea what it indicates.

Thanks for sharing :slight_smile:

  • Scarzzurs

Multiplayer this could rival the likes of Galcon

Nice game, I really like the behavior of floxels. Gameplay is easy and intuitive.

Thanks for the feedback, folks!

Good, that’s the kind of response I was hoping for. :slight_smile: If the game keeps you entertained for ten minutes then it’s done its job. Ten thousand points is about ten-minutes’ worth, so I’m pleased.

Fair point. I’ll see if I can make the background more interesting without it becoming distracting.

Interesting thought… but I’ve never felt the urge to make an online multi-player game (and I don’t think many PCs have multiple mice). I know how few people play my games, and the chances of two players being online at the same time is pretty much zilch. :wink:

Simon

doesn’t work for me, it just freezes after starting, i get the following in the java console

[quote]Applet.init()
Screen size: 600 x 600
Using Sound Mixer: Primary Sound Driver, version Unknown Version, max lines unrestricted
Running
Exception in thread “Thread-14” java.lang.ClassCastException: java.awt.image.DataBufferUShort cannot be cast to java.awt.image.DataBufferInt
at floxels.Background.makeNoise(Background.java:83)
at floxels.Background.(Background.java:53)
at floxels.FloxelStory.prepareNewRoom(FloxelStory.java:403)
at floxels.FloxelStory.prepareNewStory(FloxelStory.java:382)
at floxels.FloxelStory.advance(FloxelStory.java:132)
at floxels.GameManager.advance(GameManager.java:44)
at floxels.MainApplet.runMain(MainApplet.java:183)
at floxels.MainApplet.run(MainApplet.java:167)
at java.lang.Thread.run(Unknown Source)
Applet.start()
Applet.focusGained()
Applet.focusLost()
[/quote]
I’m on Windows Vista, Chrome 7, latest Java 6.

I nearly like it. How about placing proximity mines (or similar) with the right-click rather than it just repelling them? Something a bit more strategic anyway…
Looks nice & I Love the sound effects!

Multiple mice would be a great - if only to prototype the concept!

Really cool Game and it’s a lot of fun.
But it gets kinda boring after you played it for like 10 Minutes.

I didn’t have any Performance-Issues, except once or twice in the beginning, but that was it.

Could you try it again now?
(I was making assumptions about the format of a BufferedImage’s Raster.)
Thanks,
Simon

nice works now.

really fun game, performance was great, just at the beginning (when I first use the smallest blast) there is a long pause of a few seconds, but after that it works great.

Played it once to 7500 and then when I saw that the game had sound again I tried it again and played it to 2000. Quite cute game but it can only hold my attention for about 10 min

Mike

I like it, they’re quite evil though. Ganging up on each other like that and making awful sounds.

Maybe you could make them like bacteria in the bloodstream, and the player controls the white blood cells which kill the bacteria. And the bacterial infections you fight get bigger and bigger after each one? you could have levels in the eye ball, finger, brain…

I played for about 10 minutes also and came up with the following feedback.
It needs more power-ups or something else that’s new to keep it interesting in the later levels.
-maybe have the cursor repulsing the enemy floxels like it does before you drop yours on the board.
-maybe the ability for the player to add walls or other objects onto the map to block/attract/repel the enemy even if they are temporary.
The right click ability made such a small difference I stopped trying to use it.
The left click ability was useful but I found myself just spamming it, maybe have it power up as you hold down the button and release a more powerful blast the longer it is charged to allow a bit more strategy.
Hope that helps, overall it was an interesting game.

Just for fun I tried mocking-up a screenshot with a more exotic background.
I think I’ll stick with the current background though.
Simon

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New version: The right mouse button now summons your team of Floxels. This gives you quite a bit more control over the battle. (I still need to do something to improve the game’s longevity though.)

Simon

That’s very nice. I can’t even imagine how the AI for this works :stuck_out_tongue:

It’s fluid physics rather than artificial intelligence.
Don’t be fooled by their little faces, the particles aren’t actually intelligent. :wink:

Thanks for the feedback,
Simon