I am looking for a flood-fill algorithm, which fills areas
with irregular boundaries in the Graphics2D object.
Are there any open-source library packages available
that can do that?
Also, it would be even better if the flood-fill algorithm
would support the following additional capabilies:
-Antialiased flood fill (such as e.g. in Photoshop)
-Filling an area with a given texture image instead of
just a color