There’s not much java code using LWJGL out there, but
in most cases I’ve seen, that textures are flipped
(scaled (1, -1)).
I didn’t do that in my program but everything works fine.
I implemented ms3d model loading for example, and the
textures are applied correct.
Will there be problems in some cases which I didn’t
get yet or what’s that flipping all about?
Adam.