Sounds like z-fighting which is due to precision errors/roundings in the depth buffer. I dunno how Xith handles things but if possible you’ll be able to make things better with a higher precision depth buffer (32 or 24 instead of 16).
You’ve basically got too much distance between your near and far planes, so you need to reduces that somehow. Also the depth buffer is logarithmic, so most of the precision is near the camera. This means that you’ll likely get better precision by pushing the front plane out a little as you’ve tried. If you really do need the front plane that close then try reducing the far plane quite a bit to compensate.