Hello, it’s me again ;D
I have a little (big) problem. Since I’ve enabled opengl pipeline, only problems with my program. I have a GLJPanel in a BorderLayout (centered), the shift is corrected, but everytime I try to gldrawpixels, it doesn’t start to draw from the origin of the glViewPort but from origin of the window. So I tried to position the drawing with glrasterpos, but now the first drawing with drawpixels cause a short flashing of the whole panel. I know, that this isn’t the best description…new rendering: all okay, glrasterpos and drawing, flash, glrasterpos and drawing, okay, new rendering, okay, glrasterpos and drawing, flash…what could that be? Because for smooth working everytime a flashing is really disgusting.
Greetings FatFire