I am porting one of my “unfinished” games to LWJGL. The game is played on a platform that in java3d I made a shape3d out of a LineArray,thus creating a “grid” as the ground/platform. I need to test for collisions with this platform to see if you have fallen off and the grid has a finite width similar to a football field.
Would you guys recommend doing the same in a gl_lines or take a single quad, put a texture on it to look like the grid and then rotate it so it is flat?
M