So…I’ve got a working skybox and I’m trying to figure out how I can make it better/more realistic.
In the following screenshot, you can see that there are dark lines where the planes intersect.
I’ve made sure that the images themselves do not have any such lines.
Some information on how the skybox is rendered:
The FloatBuffer data fed to openGL:
http://pastebin.java-gaming.org/551a80d3e4a
The rendering method:
http://pastebin.java-gaming.org/51a8d1e3a43
Also, I know that a new trend in games is to have a spherical skybox. Should I ditch the old cube-style?
Thanks,
QuicK