i recently started to work with LWJGL (read kevin glass’ tutorial on cokeandcode.com, downloaded the newest version - 0.93, copied some .dll’s around and mounted some .jar’s)
everything looked fine but then i got the following problem:
in kev’s tutorial the class org.lwjgl.opengl.Window is imported but i can’t find it at this location inside the lwjgl.jar.
does anyone have an idea what stupid mistake i have made this time? :’(
I think Kevins toutorial is a bit outdated. The LWJGL changed the API in 0.93. What you need is probably placed in org.lwjgl.opengl.Display instead.
The Javadoc is a good place to start

thx. do you know some actual tutorials about how to use lwjgl?
Yeah, fair point, I should really have mentioned the tutorial was built against 0.9.
Updates wouldn’t be much to be honest tho, only two classes moved of significance to the tutorial I think.
Kev
ok thx.
i downloaded version 0.9 and now it runs.
next question:
if i enable textures and try to draw graphics primitives like dots or lines with a specified color the color settings are ignored. everything is drawn black.
if i disable textures it works fine. why that?
If texturing is enabled, then everything you draw is textured, and requires texture coordinates.
Furthermore, if you want to modulate the texture colour with the current colour you need to change the texture environment mode:
GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
(the default is GL_REPLACE, which means, replace the colour with the texture)
Cas 