[First release] Ryerplex - Applet

GAME PRESENTATION

I just put my newest project online at my page. It is a Boulder Dash / Mine Digger / Supaplex kind of game.

Screenshot

http://stuff.ryer.dk/javagaming/ryerplex_level1_v1_3.gif

Game link
http://ryer.dk/games/ryerplex/

Controls
Collect all coins and enter the yellow “E” (Exit).
To “eat” a coin / dirt, hold down space and press the direction of the coin / dirt. Then you eat it without moving.
Press “R” to restart the current level
Press ESC to exit to main menu

SEEKING CREATIVE PEOPLE FOR MAKING SOPHISTICATED LEVELS WITH ME - FULL CREDITS WILL BE GIVEN

(section remove - I am planning to make an online leveleditor for alle the users instead :slight_smile:

Any reply is appreciated.

Thankyou.

Hi Danskeren,

This is a litle feedback on the game.

Firstly I like the mix of the different games.

  • The movement is too slow for my comfort.
  • The first level has too many coins.
  • Missed an option to go to other levels without completing

On the main screen you have also iron as an object.
Many objects would increase the depth of gameplay.

Personally I would change the graphics but it would not
be liked by others anyway :stuck_out_tongue: (just kidding!!! ;D)

Best of luck with the project!

Regards from

I will go make it possible to:

  • Adjust the game speed
  • Pick a level to play
  • Reduce the coins in level 1 to a few.

You are very right in alle three points. :slight_smile: Thankyou for the reply. I will post again when the job is done.

/The Dane

I quite like this, something strangely appealing about it. Lost some time to it. I’d like to see:

  • More interesting tiles
  • Hints
  • More features - explosives? :slight_smile:

Cool though,

Kev

Thankyou kev.

I just moved the levels from being hardcoded to be loaded from a database.

The next steps I will make are:

  1. Login system to make a highscore table of people completed most levels.
  2. An online level editor for all users to make their own levels and play them. It would then likely be possible if they could submit their levels to the level database and the level pool would grow in time and these levels would be included in the big highscore calculation.

These are dreams, and I will take em one at the time. Currently I am working on making the applet start with a java script making it possible just to click at a certain level on the page and then instantly play it in the applet without any post backs. Im almost done with this part.

I will post a thread when the javascript version is up running.

Thanks again for the reply.

/The Dane

WORK COMPLETE !!!

Login system made!!

I will go work on a highscore now.

Hi Danskeren,

Thanks for the level selection!

How will you be presenting the later levels? Scrollbar list or something like that or a page up / page down listing?
I just used guest play for the time being…

The control is even more sluggish than before so hopefully you can fix this with the game speed thingy. I don’t have a
fast machine :slight_smile:

Regards from

The game speed thing i s part of my TODO list so that will be fixed :slight_smile:

I like it. The puzzles were solid, and the gameplay was just slow enough.

It would be nice to have the player be something else than a ball, though. Sometimes at the start of a level, I couldn’t find the player at all until I moved once in a random direction.

Well I will think about the main character thing :slight_smile:

I just added a simple highscore and another way of updating the game logic (Using the time elapsed since last update).

Is the game speed ok now? Or is it still too slow?

  • Just added a new Level: “Pick one” :slight_smile: Go check it out - and please register, its very fast!

/The Dane