Hello!
I’m developing a 2D game, and i’m a little bit confused about this jogl 2.0. I used GLCanvas in a JFrame instance using FPSAnimator several years ago, but i’m not sure if i understand the native window concept.
Is there any way to limit the FPS of a native window?
I haven’t found a good tutorial for 2.0. Is there any available?
Thanks in advance!