Hi, long time no see.
I’ve been really busy with my software 3D engine and it is turning out to be a nice system
I have one question about Images though… Is there any other way to fetch the pixels from an Image than with a PixelGrabber? First, it’s slow and secondly if a game has a high framerate and getPixels() is called like 60 times/second the program will eventually crash as it cannot fetch the pixels fast enough. The implementation doesn’t allow the pixels to be cached as a new image can be supplied at any time asynchronously, so this is the only way. Right now I’ve solved it by forcing the user to fetch the pixels by himself and give the pixel array as an argument to my method, but it feels somewhat of a hack. Any ideas?
This is all for now,
laters dudes =)