hello guys,
you know what would be a nice feature for jogl? a utility class to load and apply GLSL shaders. it would work similar to the TextRenderer class. it could load fragment or pixel shaders from file and do all the hardware-checking if a certain shader version is available etc.
then in the code we would just call
myShader.bind();
to start the shader and
myShader.release();
to end the shader.
what do you think?