Would it be possible for JOGL to incorporate an accurate timer with 1ms precision please? Under Windows, System.currentTimeMilis() has always had poor precision.
System.nanoTime() looked like it might save the day, but it is problematic on multi-core AMD Windows boxes (time travel anybody?).
I strikes me that timing is critical for the smooth display of real-time 3D graphics that it would be a worthwhile addition to an already great solution.
Yours hopefully,
Richard.