Interesting bringing up John’s name here…been reading Smartbomb and the telling of the first side scrolling engine that John wrote that was later used for Commander Keen. What was really cool is that John actually just manipulated the CRT’s gun to shift the pixels one column at a time which gave him the fastest rendering, side scrolling engine ever seen on a PC (at the time) with no performance hit in the game engine itself. Sick stuff! It’s actually the way that the first vector games were developed and if you caused to the gun to point outside of a determined field, POOF! Fried display.
Damn! Those were the days…
-Chris