so say i have an explosion made of particles. the question is: will keeping track of all these particles slow down my game? maybe should i add in native code to handle particle effects?
http://libgdx.googlecode.com/svn/jws/particle-editor.jnlp
Change count to 1000 and emission to 1000, then click and drag around in the black area. How’s your FPS? It’s all Java, source is in libgdx.
Depends on how you do it. An array of Point’s will work.
Mads, why revive an old thread?!?