Far From Home [Alpha 0.5]

I now present my latest project:

http://dl.dropbox.com/u/99583484/Far%20From%20Home/Images/Screenshot%2021.png

Far From Home - An adventure platformer with a sandbox aspect aswell. (Oh, and there will be a story)

Download Patcher:

Here
Press F1 when you’ve launched the game forinstructions on how to play.

YOU NEED JAVA 7 TO RUN THIS!

What is it?:

Well, currently, you can walk, jump, climb, collect, craft, and hack your way through the undead in a futile attempt to get more points than the developer. Currently, there are 2 levels, to get to the second, you must get to the far side of the first level and right click on the sign. Read the news in the patcher for help.

http://dl.dropbox.com/u/99583484/Far%20From%20Home/Images/Screenshot%2012.png

It’s not much and this is obviously not what the end result will be like, but have fun anyway.
I plan to add an epic storyline, WEAPONS, wolves, (dogs :)), more enemies, and more gameplay in general, yet (as said below) I am going to put a lot of time into the ‘sideways’ development going where the creator of Terraria didn’t. Hopefully this will make the game fun for all types of gamer from casual to hardcore.

An Alpha build should be complete within the next few weeks IS COMPLETE! A BETA BUILD (Beta 1.0) should be available by next week.

http://dl.dropbox.com/u/99583484/Far%20From%20Home/Images/Screenshot%2020.png

HAVE FUN PEOPLE! :point:

Checklist: (Updated to 20/11/12)

Done:

Tile-based World
Platform physics
Basic AI
Lighting System (AND FIXED (TWICE))
Animation System
Skill System
Inventory/Item System
Enemies
Crafting System
Construction System
Level System
GUI System

Working on:

???

To do:

More Stuff.
Particles.
Saving/Loading.
Text renderer.

Looks really cool! When will it be available? facepalm

When the Alpha checklist (see above) is complete, the first Alpha Build will be released.
After that, I will mess around with my patcher and add in an option to download the latest stable release, or the latest dev build.

Anyway, not long to go!

Programmer’s art ftw! Reminds me a bit of an old game called Nicky Boom :slight_smile:

I really like the shading in those screenshots!

I wish it was out now. :’( sigh

Reminds me of Terraria

Yeah, I want to avoid that.
As soon as the engine is done I will attempt to distinguish it from Terraria quickly.

Current differences I can think of:

The game loop for Terraria is a bit glitchy, causing the game (physics and updates, not the rendering) to run slowly when you turn all the video settings to max on a PC that isn’t quite powerful enough.
My gameloop uses delta time so it SHOULD be consistent with the updates (even if rendering may glitch). 1 point to me ;D.

What kind of game are you going for? I mean a Terraria clone would be one thing, but you could expand in other directions and wind up with a similar, yet different game.

Perhaps a Side-Scroller RPG style game? Because some of the things lacking in Terraria is a level progression, ‘roleplay’ elements as well as Villages or like.

I’m aiming for a sandbox game because I want players to be able to mess around with the features I give them as that means more gameplay for less work.

I also want to have an Adventure/RPG aspect as it will give the game more feeling in the earlier stages instead of being ‘dead’ and boring like most of the Minecraft clones.

I also plan to do what the creator of Terraria didn’t: Develop the game in sideways directions. This may seem like a bad idea at first, but IMO it adds to the sandbox and makes the game much longer for the hardcore players whilst not becoming boring for the not-so-hardcore.

Expect some strange and epic things from this project. (and hopefully I won’t disappoint you ;))

Oh, I also removed some things from the Alpha checklist as they aren’t 100% neccessary

DOWNLOAD IS NOW AVAILABLE FOR ALPHA 0.1!!!

See main post for link to patcher.

Tell me what you think.

Have “Could not find main class” error. :’(

WHY??

Okay, I don’t know why that is happening.

Let me test it

EDIT:

Okay, it worked fine for me. Is it the patcher or the actual game that isn’t working?

Put your main class in your manifest like this:

Manifest-Version: 1.0
Main-Class: textPack.Battle

(Thats the manifest for Text Attack ;D)

It is.

Have you unzipped it and checked that it’s not there?
Because it is there for me and I redownloaded it

If not, try putting it in yourself.

The main class for the game is

heroesgrave.ffh.main.Main

And the patcher:

heroesgrave.patcher.main.Main

It doesn’t work for me either, is this in Java 6 or 7?

AHA!

Java 7

That’s probably why were getting issues.

I should update it, but is it worth it as I heard theirs a lot of security flaws?

The security flaws are in the previous versions of java as well. I think.

Yes. When I make Java 7 files in eclipse, I don’t get the “Could not find Main Class” error. (if i do the manifest properly ;D)