Thanks very much for the feedback, it’s always good to get some actual suggestions on what to improve.
The only tricky part of moving directly to the next level is the average grade mechanism means completing doesn’t necessarily unlock the next level. Obviously I can and should still do it, but I’ve been kicking that can down the road because of it. It annoys the hell out of me when testing now though, so I think that just got bumped up to the top of my todo list.
I do use Box2D, I’ve actually had a few people say the same thing about the slow down time. I did alter it, but apparently not enough! That’s a nice quick change though, so might roll it into the next update tomorrow.
Got some more levels coming tomorrow too, plus I have tweaked some of the earlier ones to make the difficulty a bit less random (the third level was significantly easier than the first 2).
Thanks again for downloading and giving me your thoughts, really helpful.
I agree about it taking too much time to come to a stop. It’s almost like an unskippable cutscene, in that it prevents people from actually playing the game (although you can count it as a good thing that people want to play enough that they’re frustrated from being prevented, haha).
One way around this might be to allow the player to go again before they’ve actually stopped. Like once you’ve slowed down enough (indicate when this is with a green circle or something), you can launch again while still in motion. This would add another element to the game that might make it even more interesting.