I posted my first finished game on Kongregate and was surprised with how people reacted to it (that is what they commented).
Things were actually exceedingly positive but one really stood out.
This really boosted my resolve to keep making games. Even if I do not make a dime knowing that someone actually enjoyed the game and didn’t miss all the little things you put in is rewarding beyond explanation
What are the experiences you have all had with fans both positive and negative.
Don’t have much to say about fans, but nice game Reminds me of a game on iPhone - can’t remember what it’s called, but it had similar mechanics but with raindrops.
That’s pretty awesome, good job
Would you suggest learning some of unity/unreal/cryengine for fun? I’ve always disliked said engines because you don’t really learn much from them but they do seem to boost production.
Just a small thing, you spelled than “then” on level 3. Not a big deal, just wanted to let you know.
Once you have done some basic stuff in opengl like shaders, texturing, batching, etc, try out an engine. Everything was very easy to pick up as I know what is going on more. To give you terms of how quick you can do stuff in unity, the game I made took me maybe 2 weeks. Core concept was a few hours. Taking out art/sound design and I would say that the game could be made in a week easily. The biggest help is the visual editor. I do not lean much about engine programming but any type of coding makes you better.
I must say though that unity’s performance is rather crappy when it comes to 2d rendering at least. I mean using my/libgdx/any basic sprite batcher 50-100k sprites on integrated graphics is easy. 100k sprites would be about 100 draw calls. That is very extreme but with unity at about 2k sprites I have 200+ draw calls. No idea why. It doesn’t really hurt performance too much as really fillrate is the biggest issue with 2d stuff.