As far as I can see only BoundingSpheres are used with xith3d. I need to walk ala Quake through a 3D environment and wanted to test for Box not Sphere collisions. Sphere is just to big. I know there a collison system but Dave’s example eats my laptop (2frames/sec) Since I know what room I am in I can test colision boxes against a subset of my objects which should speed things up. I just don’t see how to get a Box boundary from geometry/shape3d
Can’t you traverse the vertices of the model and find the min/max-values?