i saw that JoGL can make the following code:
boolean has VBO = (gl.isFunctionAvailable("glGenBuffersARB") &&
gl.isFunctionAvailable("glBindBufferARB") &&
gl.isFunctionAvailable("glBufferDataARB") &&
gl.isFunctionAvailable("glDeleteBuffersARB"));
what is the equvalient procedure in LWJGL?
