I’m having trouble conceptualizing where I want to take this. I feel like I’m trying to build a lego structure without having a model to go off of, and I’ve never been good at doing that. I have ideas I want to incorporate; e.g. challenging encounters rather than mindless grinds, fast paced combat and mobility, gear-centric and crafting-based progression. Ambiance-wise, I’m aiming for sci-fi, deserted/unknown planet, with a little of gloom and danger. I’ve tried looking and images and a bunch of mmorpg & rpg videos and such. At the same time, my graphical ability is severely limited.
If anyone has suggestions on how they’ve been able to form a concrete-ify vague visions & ideas, please do share.
Similarly, if anyone has ideas on how to do progression in a randomly generated world. Typical rpg’s just have zone’s/areas with their own difficulty, but given this is a randomly generated world, I’m not sure how to do this. I know some games have different worlds generated per difficulty level, which the player progresses through; but I was considering having 1 infinite world, like minecraft.
For now, I’ve created a new model, and plan to use it to create the first monster with mechanics (this one would be immune from ranged attacks, but also has an aoe melee attack, so the player would need to repeatedly approach and dodge). I’m hoping most hostile monsters will end up with some sort of mechanic.