hmmm, could be a reson. but one thing would wonder me.
to get the performance hole i checked a button deactivating the rendering of the background.
every time, the bg didnt get rendered the performance increased. but the bg-image was still in memory i only switched a flag inside the program.
i really dont know how the t610 manages the loading of the vid-ram (does it load only needed images into it or does it load ALL possible images permanently into the vid-ram).
btw: there are many not understandable things out there:
on the nokia 7210 i had the issue that my images seemed
to break the heap limitations. as i removed the splash screen, the whole thing worked.
then i thought, it would be a nice idea to set the image reference of the splash-image =null, let the gc enough time to get rid of it and then to load the other ingame-images.
but it didnt work … and i dunno why …
finally i had to reduce the color depth of my images to free memory.