EDIT: video/tutorials coming asap.
Hey guys enjoy, API/library is not obfuscated so you may decompile if you want.
Virus Total Scan:
https://ibb.co/gtumXn
Downloads:
Exiled2D Example (eclipse project):
Removed because of engine redesign
EDIT: video/tutorials coming asap.
Hey guys enjoy, API/library is not obfuscated so you may decompile if you want.
Exiled2D Example (eclipse project):
Removed because of engine redesign
Im going back to work on the API and A FULLY WORKING REAL-TIME EDITOR! expect updates and media here!
[tr][td]UPDATES & PROGRESSION
[table][tr][td]GameObject Management - [table][tr][td]Interfaces[/td][/tr] [tr][td] Interface Components[/td][/tr] [tr][td]Entities[/td][/tr] [tr][td]Maps & tiles[/td][/tr]
I can tell that you are very excited about your project! Keep working on it! Can I suggest you use a service like GitHub or Bitbucket to host your code so that we may take a look. Not to mention using one of the aforementioned services will save your bacon if your local files are ever lost in some way.
Also, can you add a description of what your api/library does, what issues does it solve, and what use cases it fulfills.
yeah i am very excited and i’m really just getting the backbone of it all prepared. (plus it still needs openGl/directX implementations)
once that is finished i plan on making it open-source and will start documenting everything.
but in short, this is just a REALLY simple API for now, that can handle Drawings, maps, entities and interfaces